Strategy

Mirage Smoke Lineups - Essential Smokes for CS2 (2025)

By OnlyCSGO TeamMarch 16, 202511 min read

Why Mirage Smokes Are Essential

Mirage is the most popular competitive map in CS2 history. It's a map where smokes decide rounds — a well-executed A take with proper smokes can win rounds without firing a single bullet before entering the site.

Unlike Dust 2 where aim often prevails, Mirage heavily rewards teams who have practiced their utility. Learn these essential smokes and you'll immediately improve your Mirage win rate.

T-Side A Execute Smokes

1. CT Smoke from T Spawn

Purpose: The most important smoke on Mirage. Blocks CT Spawn vision, preventing CTs from watching A site from their strongest position.

How to throw:

  • Stand at the top of T Spawn ramp, left side
  • Look up and find the tall building with the antenna
  • Aim at the tip of the antenna
  • Jump + throw (jump-throw bind recommended)
  • When to use: Every A execute. Without this smoke, CTs have a direct line of sight to A site from CT Spawn.

    2. Jungle Smoke from T Spawn

    Purpose: Blocks the Jungle/Connector area, preventing CTs from peeking or throwing utility from this position.

    How to throw:

  • Stand at the same position as CT smoke (top of T Spawn ramp)
  • Look at the building to the right of the antenna
  • Find the small dark window
  • Aim at the bottom edge of the window
  • Left-click throw
  • When to use: A execute. Blocks one of the three main CT positions on A site.

    3. Stairs Smoke from T Spawn

    Purpose: Blocks the stairs/firebox area, completing the triple smoke that isolates A site.

    How to throw:

  • Stand at T Spawn ramp, move slightly right
  • Look up at the same building
  • Aim at the corner of the building's roof
  • Left-click throw
  • When to use: Combined with CT and Jungle smokes for a full A execute. These three smokes together block ALL CT positions watching A site.

    4. Window Smoke from Top Mid

    Purpose: Blocks the Window/Sniper's nest overlooking mid, allowing safe passage through mid to Short A or Connector.

    How to throw:

  • Stand at Top Mid, behind the right side cover
  • Look at the window
  • Aim at the bottom-left corner of the window frame
  • Left-click throw
  • When to use: When taking mid control or executing through Short A. Essential for mid-round plays.

    T-Side B Execute Smokes

    5. Market Window Smoke from B Apartments

    Purpose: Blocks the Window/Market area, preventing CTs from watching B site from this elevated position.

    How to throw:

  • Stand in B Apartments, near the entrance
  • Look at the market window
  • Aim at the top of the window frame
  • Left-click throw
  • When to use: Every B execute. This is mandatory before entering B site.

    6. Short B/Catwalk Smoke

    Purpose: Blocks the Short B area, preventing CTs from pushing or peeking from Catwalk into B site.

    How to throw:

  • Stand at the B Apartments doorway
  • Look at the Short B entrance
  • Aim at the wall above the entrance
  • Left-click throw
  • When to use: B execute. Isolates the site from CT rotations through Short.

    CT-Side Smokes

    7. Top Mid Smoke from CT Spawn

    Purpose: Delays T-side mid control, giving your team time to set up positions.

    How to throw:

  • Stand in CT Spawn near the boxes
  • Look toward mid
  • Aim at the archway above top mid
  • Left-click throw
  • When to use: Start of every CT round. Slows down T-side mid takes and prevents early picks.

    8. A Ramp Smoke from CT

    Purpose: Blocks T-side vision from A Ramp, preventing them from pushing onto A site.

    How to throw:

  • Stand on A site near the triple box
  • Look toward A Ramp
  • Aim at the top of the ramp entrance
  • Left-click throw
  • When to use: When you hear Ts approaching A Ramp. Delays their push and forces them to wait or push through smoke.

    A Execute Combo (The Triple Smoke)

    This is the bread and butter of Mirage T-side:

  • Player 1: CT Smoke (from T Spawn)
  • Player 2: Jungle Smoke (from T Spawn)
  • Player 3: Stairs Smoke (from T Spawn)
  • Player 4: Flash over the roof for entry
  • Player 5: Molotov default plant spot
  • All three smokes are thrown from T Spawn simultaneously. After smokes land, flash and push together. The entire A site is isolated — CTs can only fight through smoke or retreat.

    B Execute Combo

  • Player 1: Market Window smoke
  • Player 2: Short B smoke
  • Player 3: Molotov Van (clears hiding spot)
  • Player 4 & 5: Flash and entry from Apartments
  • Practice Tips

  • Create an offline server: `map de_mirage` then `sv_cheats 1; sv_grenade_trajectory 1; sv_infinite_ammo 1; mp_roundtime_defuse 60`
  • Practice all 3 A smokes in sequence — Time them so they land simultaneously
  • Jump-throw bind is essential — Most T Spawn smokes require consistent jump-throws
  • Watch pro matches on Mirage — See how teams execute with utility
  • Practice with teammates — Coordinated smokes require team timing
  • OT

    OnlyCSGO Team

    CS2 Content Team

    The OnlyCSGO editorial team consists of experienced Counter-Strike players with combined 15,000+ hours across CS:GO and CS2. We test every command, crosshair setting, and strategy before publishing.

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